Concept Sketches

Philip Howe Fine Art
Philip Howe's Art and 3D classes, CLICK HERE
Recent work 4
Angel Paintings
Recent Work 3
Recent Work 2
Recent Work 1
Fine Art - Figures,Portraits, Other Subjects
Landscapes
Life Drawings (Figure drawings)
Early work_ 1980's, 1990's
Demos of several Paintings
Links to other Artists
Technical Page

 These are rough ideas usually straight out of my head, some of which evolve into paintings or sketches, or for client use. The color digital sketches are done quickly on a Wacom tablet, from a few minutes to a few hours. There is a huge difference between painting or sketching digitally and using traditional mediums. For commercial work, all that is usually needed is a good digital final, but for my serious fine art, like my Angel pieces, I take more time and develop areas fully, getting reference for figures, and making up sections, if need be, but always with the idea to render out the work realistically.
 Much of my fine art work comes from abstract ideas, sort of like shorthand, but recently I have been sketching more on the digital tablets and these roughs can often be developed into illustrations or client sketches.
 I've mixed the fine art roughs with the commercial pieces and will be putting up more soon, as well as a few demos of more developed realistic concept work.

Digital sketches, Comps and ideas

diva_head_drng_closer.jpg
Drawing for Divas
wizard-w-sword-sketch.jpg
These various rough pencil and color sketches were done in a few hours apiece. The fastest and cleanest method I employ is to sit at a drawing table with a pad of tracing paper or layout paper. I do several small sketches and try not to think to much about the realism, just lightly rough out the forms, making everything up, then refine it a bit with a few heavier lines. I then make photocopies and tape each to a board, then use gouache or opaque-watercolor to work right onto the copy. If I want to refine these, I do so digitally after I scan or shoot the comp. I can then blend edges or add effects. This way I can do 3 or 4 a day and keep them fresh. These pieces were done without digital enhancing. Most comps like this only need to be taken to a rough state so that the 3d artist can use it as a visual guide.
wizard-w-sword-sketch.jpg
wizard-w-sword-sketch.jpg
wizard-w-sword-sketch.jpg
wizard-w-sword-sketch.jpg
wizard-w-sword-sketch.jpg
5_shadow_lyr.jpg
40 min sketch for Dark Angel, see Fantasy Imagery for final
head_sketch-protector_15min.jpg
45 min. tonal study for Demon Circle, see Fantasy Imagery for finals
head_sketch-protector_15min.jpg
5 min. rough head for Protector, see Fantasy Imagery for final
dragon-rider_painterly_final.jpg
8 hour color idea, Photoshop

Click here to see a demo of Mage, comp

3--deadmeat-w-effects.jpg
These roughs go really quickly, under an hour for this one.
3--deadmeat-w-effects.jpg
10 min digital sketch, Photoshop, for costume
3--deadmeat-w-effects.jpg

Pencil and marker roughs, below- You can see the finals in the Angel Imagery section of the site

angel_on_cliff_rough_marker.jpg
Concept rough for the Wave
rough-for-morning.jpg
Concept rough for Morning
tranquil-sea-concept-rough.jpg
Concept rough for The Tranquil Sea
tranquil-sea-concept-rough.jpg
Concept rough for Passing On

Back to the Main Illustration Page

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Philip Howe Studio 425 328 5835